Press Kit

Everything you need to write about Punchlings or make a video: facts, texts, art, screenshots and video. Download what you need, no sign-up. The game is free, so you need no code either.

Download on the App Store

Fact Sheet

Developer
Culpa UG (haftungsbeschränkt), Hamburg, Germany
Release date
Platforms
iPhone and iPad, iOS and iPadOS 18 or later
Price
Free, with optional in-app purchases. Nothing for sale makes a Punchling stronger: no pay-to-win.
Languages
English, German, Spanish, French and Brazilian Portuguese
Age rating
13+ on the App Store
Website
punchlings.com
App Store
Punchlings on the App Store
Contact
[email protected]

Short Description

Punchlings is an arena game for iPhone and iPad. Type a name, get a cocky little brawler, and watch it fight all by itself with whatever it can grab, from a rubber chicken to a day-old baguette. Fair by design: strength comes from fighting, never from your wallet.

Long Description

Punchlings is an asynchronous arena game for iPhone and iPad by Culpa UG from Hamburg, Germany. Type a name and a cocky little Punchling shows up, with its own look and Stats. Then it’s off to the sand: every Fight plays itself. You pick the opponent and make the big calls.

Every Level-up offers two rewards: more Stats, a new Weapon, a Skill or a Pet. You pick one, for good. The whole Arsenal is in every Fight: 18 Weapons from the Day-Old Baguette to the Garden Gnome, 20 Skills from the Banana Peel to the Spa Break, and Pets like the goose, which is angry at everything.

Once a day a Punchling can enter a Tournament against seven others of its Level. Win it and climb a Rank, from Sand Sweeper to Living Legend. In between, Revenge, Replays and a Dojo full of Pupils keep the arena busy.

Punchlings is fair by design: no loot boxes, no premium currency, nothing that buys strength, XP or Fights. Purchases never change strength: they bring Outfits, arenas, emotes, victory poses, battle cries and extra Punchling Slots. Two minutes a day are enough. Or two hours. The goose doesn’t judge.

Fair by Design

  • No loot boxes, no paid randomness
  • No premium currency, prices in real money
  • No buying power, XP or Fights
  • Daily Fights refill by themselves, at their own pace
  • Cosmetics and extra Punchling Slots only: more fun, never more strength

Trailer

Until the 60-second trailer is ready, here’s the app preview from the App Store.

App preview MP4 · 1920 × 886 · 28s · 6.6 MB

Key Art

No text on it, so it works in every language.

Screenshots

The App Store screenshots in English, for iPhone and iPad, at full size.

Logos and App Icon

PNG with a transparent background. Please don’t change the colors or the shape.

For Creators

Videos, streams, reviews and articles about Punchlings are welcome, monetized ones too. You don’t need to ask first.

Go ahead

  • Record, stream, review and cut your own Fights.
  • Use the art, screenshots, logos and video on this page to cover Punchlings.

Please keep to this

  • Paid or gifted? Label it as an ad right at the start: “Werbung” or “Anzeige” for a German audience, elsewhere the platform’s paid-partnership label and whatever applies locally.
  • Punchlings stands on its own. Don’t present it as connected to any other game.
  • No calls to buy and no promises of strength for money. There is none for sale.
  • Don’t call it ad-free. Optional ads can be part of the game.
  • No giveaways for ratings, shares or invites.
  • Don’t change the logo or sell the art, and don’t make it look like an official channel or partnership.

We never ask for a good verdict. Say what you think.

Art, screenshots, logos and video: © Culpa UG. Free to use for coverage of Punchlings.

Team

Punchlings is made by Marcel Pochert at Culpa UG (haftungsbeschränkt) in Hamburg, Germany.

Contact

Questions, interviews or more material: write to [email protected]. Answers come in German or English.