Press Kit
Everything you need to write about Punchlings or make a video: facts, texts, art, screenshots and video. Download what you need, no sign-up. The game is free, so you need no code either.
Fact Sheet
- Developer
- Culpa UG (haftungsbeschränkt), Hamburg, Germany
- Release date
- Platforms
- iPhone and iPad, iOS and iPadOS 18 or later
- Price
- Free, with optional in-app purchases. Nothing for sale makes a Punchling stronger: no pay-to-win.
- Languages
- English, German, Spanish, French and Brazilian Portuguese
- Age rating
- 13+ on the App Store
- Website
- punchlings.com
- App Store
- Punchlings on the App Store
- Contact
- [email protected]
Short Description
Punchlings is an arena game for iPhone and iPad. Type a name, get a cocky little brawler, and watch it fight all by itself with whatever it can grab, from a rubber chicken to a day-old baguette. Fair by design: strength comes from fighting, never from your wallet.
Long Description
Punchlings is an asynchronous arena game for iPhone and iPad by Culpa UG from Hamburg, Germany. Type a name and a cocky little Punchling shows up, with its own look and Stats. Then it’s off to the sand: every Fight plays itself. You pick the opponent and make the big calls.
Every Level-up offers two rewards: more Stats, a new Weapon, a Skill or a Pet. You pick one, for good. The whole Arsenal is in every Fight: 18 Weapons from the Day-Old Baguette to the Garden Gnome, 20 Skills from the Banana Peel to the Spa Break, and Pets like the goose, which is angry at everything.
Once a day a Punchling can enter a Tournament against seven others of its Level. Win it and climb a Rank, from Sand Sweeper to Living Legend. In between, Revenge, Replays and a Dojo full of Pupils keep the arena busy.
Punchlings is fair by design: no loot boxes, no premium currency, nothing that buys strength, XP or Fights. Purchases never change strength: they bring Outfits, arenas, emotes, victory poses, battle cries and extra Punchling Slots. Two minutes a day are enough. Or two hours. The goose doesn’t judge.
Fair by Design
- No loot boxes, no paid randomness
- No premium currency, prices in real money
- No buying power, XP or Fights
- Daily Fights refill by themselves, at their own pace
- Cosmetics and extra Punchling Slots only: more fun, never more strength
Trailer
Until the 60-second trailer is ready, here’s the app preview from the App Store.
Key Art
No text on it, so it works in every language.
Screenshots
The App Store screenshots in English, for iPhone and iPad, at full size.
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Absurd weapons. Serious fights. iPhone: Absurd weapons. Serious fights. iPad: Absurd weapons. Serious fights. -
Your Punchling. One of a kind. iPhone: Your Punchling. One of a kind. iPad: Your Punchling. One of a kind. -
Level up. Pick one. For good. iPhone: Level up. Pick one. For good. iPad: Level up. Pick one. For good. -
A Tournament every day. iPhone: A Tournament every day. iPad: A Tournament every day. -
Raise Pupils in your Dojo. iPhone: Raise Pupils in your Dojo. iPad: Raise Pupils in your Dojo. -
Looks, not power. No pay-to-win. iPhone: Looks, not power. No pay-to-win. iPad: Looks, not power. No pay-to-win.
Logos and App Icon
PNG with a transparent background. Please don’t change the colors or the shape.
For Creators
Videos, streams, reviews and articles about Punchlings are welcome, monetized ones too. You don’t need to ask first.
Go ahead
- Record, stream, review and cut your own Fights.
- Use the art, screenshots, logos and video on this page to cover Punchlings.
Please keep to this
- Paid or gifted? Label it as an ad right at the start: “Werbung” or “Anzeige” for a German audience, elsewhere the platform’s paid-partnership label and whatever applies locally.
- Punchlings stands on its own. Don’t present it as connected to any other game.
- No calls to buy and no promises of strength for money. There is none for sale.
- Don’t call it ad-free. Optional ads can be part of the game.
- No giveaways for ratings, shares or invites.
- Don’t change the logo or sell the art, and don’t make it look like an official channel or partnership.
We never ask for a good verdict. Say what you think.
Team
Punchlings is made by Marcel Pochert at Culpa UG (haftungsbeschränkt) in Hamburg, Germany.
Contact
Questions, interviews or more material: write to [email protected]. Answers come in German or English.